Is the consumer edge opportunity overlooked?
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Consumer use cases offer a variety of opportunities for telcos and other stakeholders in the area of distributed edge. This report explores seven such use cases and the implications for telcos.
Description
Format: PDF file
Pages: 42 pages Author: Gavin Thomas Publication Date: July 2023Table of Contents
- Executive Summary
- Recommendations for telcos
- Introduction
- Defining the consumer edge
- Moving to the edge
- Sizing the market
- Consumer use cases
- Content delivery
- Real time interactive experiences
- Cloud gaming
- Smart homes
- Smart places
- Smart vehicles
- Data residency
- Telco opportunities in consumer edge
- Content delivery
- Build experience delivery networks
- On demand networks
- Enter the smart home
- Conclusion
Table of Figures
- Figure 1: Edge use case total addressable market, 2023 and 2030
- Figure 2: Telco consumer network edge revenue (US$ millions), worldwide, 2026 and 2030
- Figure 3: B2B2D2C model for Open Gateway initiative
- Figure 4: The consumer edge continuum
- Figure 5: Device offload and cloud offload
- Figure 6: Consumer edge use cases
- Figure 7: Benefits of edge for different use cases
- Figure 8: Total addressable market, top four consumer edge use cases, 2023 and 2030
- Figure 9: Traditional CDNs and edge CDNs
- Figure 10: Compute intensive ML: human body part parsing
- Figure 11: Emerging metaverse players
- Figure 12: Estimated global gaming spend in 2022 (US$ billions)
- Figure 13: Cloud gaming ecosystem
- Figure 14: Cloud gaming will drive growth in network and regional edges
- Figure 15: Cloud gaming provider’s infrastructure, connectivity requirements
- Figure 16: KamiCare edge-based vision AI fall management
- Figure 17: Data residency regulations across the world
- Figure 18: A selection of country-specific data regulations
- Figure 19: Content delivery will drive growth at the regional and network edge
- Figure 20: Mobile data traffic per smartphone, 2022-2028 (GB per month)
- Figure 21: Service providers’ share of total video traffic in mobile networks
- Figure 22: Qwilt delivers content from within telco networks
- Figure 23: An architecture for real-time content delivery
- Figure 24: Odience 360 video live streaming platform
- Figure 25: Telco edge as part of the delivery architecture
Technologies and industry terms referenced include: 5G, AI, Amazon, AR, AWS, B2B2C, Cloud, cloud gaming, consumer, Content Delivery Networks, Deutsche Telekom, edge computing, Facebook, Future Networks, Google, GPU, hyperscalers, Ifland, interactive experiences, ISPs, Kami Vision, KroGoCart, Meta, Microsoft, Minecraft, ML, Orange, OTT, Qwilt, Roblox, SK Telecom, Swisscom, Verizon, VR, xCloud Xbox, Zain