Consumer digital services playbook: Telcos in gaming
£4,000.00 excl VAT
As the core connectivity market continues to stagnate, telcos are increasingly looking for new digital consumer services to expand their offering and provide new revenue streams. This playbook is a deep dive into digital service telcos can offer in the gaming space.
This playbook will provide telcos with an understanding of the fundamentals of the gaming market, and where they could fit into it. Following a thorough survey of telco activities in gaming, STL presents four service types/roles that telcos can take, with detailed case studies and analysis to help telcos choose their path in gaming.
The playbook is accompanied by a tracker of telco gaming services.
Description
Format: PDF file
Pages: 84 pages Author: Rosalind Craven, George Glanville Publication Date: May 2024Table of Contents
- Executive Summary
- Market introduction
- Gaming ecosystem
- Market segmentation and customer profiling
- Cloud gaming
- Telco services
- Distributor/aggregator
- Specialist gaming connectivity
- Technology enabler
- Esports
Add-on:
- STL Partners Tracker – Telco Gaming Services excel sheet included
Technologies and industry terms referenced include: cloud gaming, Esports, 5G, device innovation, technology enabler, console, gaming publishers, edge computing, Network APIs, specialist connectivity